/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BOARD_H #define BOARD_H #include #include #include #include #include #include "Tile.h" class Board { public: //Board(int width, int height, int minecount); Board(); ~Board(); int get_tile_count(){ return tilecount; }; Tile *get_tile_at(int x, int y); bool reveal_tile_at(int x, int y); void new_game(int width, int height, int minecount); bool is_game_running() { return this->game_running; }; bool is_game_won() { return this->game_won; }; bool check_win(); private: std::vector> tiles; void generate_mines(); void retrieve_neighbors(); void count_neighbor_mines(Tile *tile); bool reveal_neighbor_tiles(int x, int y); bool game_won; void reveal_all_mines(); int tilecount; int minecount; int width; int height; bool game_running; }; #endif