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-rw-r--r--chip8.c49
-rw-r--r--chip8.h2
2 files changed, 47 insertions, 4 deletions
diff --git a/chip8.c b/chip8.c
index 3c41117..2ce911f 100644
--- a/chip8.c
+++ b/chip8.c
@@ -1,5 +1,6 @@
#include "chip8.h"
+uint16_t opcode; // 2 byte opcode
uint8_t key[KEY_SIZE]; // hex key input
uint32_t video[WIDTH*HEIGHT]; // video memory TODO: video should be 8 bit not 32
uint8_t V[16]; // registers - 0x0 to 0xF
@@ -8,6 +9,30 @@ uint16_t PC; // program counter
uint8_t SP; // stack pointer
uint16_t stack[STACK_SIZE]; // stack, for address storage when using subroutines, maximum of 16 levels of nested subroutines
uint8_t memory[MEMORY_SIZE]; // 4KB of program memory
+int draw_flag; // draw flag, when 1 the screen will be drawn
+uint8_t delay_timer; // delay timer, decremented by one at 60hz, at 0 do nothing
+uint8_t sound_timer; // sound timer, decremented by one at 60hz, while it is > 0 a beep is played
+
+/* 0 - F hexidecimal font as required by the chip8 spec */
+uint8_t chip8_fontset[80] =
+{
+ 0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
+ 0x20, 0x60, 0x20, 0x20, 0x70, // 1
+ 0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
+ 0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
+ 0x90, 0x90, 0xF0, 0x10, 0x10, // 4
+ 0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
+ 0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
+ 0xF0, 0x10, 0x20, 0x40, 0x40, // 7
+ 0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
+ 0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
+ 0xF0, 0x90, 0xF0, 0x90, 0x90, // A
+ 0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
+ 0xF0, 0x80, 0x80, 0x80, 0xF0, // C
+ 0xE0, 0x90, 0x90, 0x90, 0xE0, // D
+ 0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
+ 0xF0, 0x80, 0xF0, 0x80, 0x80 // F
+};
int
load_rom(char *rom)
@@ -32,10 +57,26 @@ load_rom(char *rom)
void
chip8_init()
{
- /* clear everything */
- memset(key, 0, 15);
+ /* clear everything and set sane defaults */
+ memset(key, 0, sizeof(uint8_t) * 15);
memset(video, 0, (WIDTH*HEIGHT) * sizeof(uint32_t));
- memset(V, 0, 16);
+ memset(V, 0, sizeof(uint8_t) * 16);
memset(stack, 0, (STACK_SIZE) * sizeof(uint16_t));
- memset(memory, 0, MEMORY_SIZE);
+ memset(memory, 0, sizeof(uint8_t) * MEMORY_SIZE);
+
+ PC = 0x200; // set program counter to where roms are stored
+ opcode = 0;
+ I = 0;
+ SP = 0;
+ draw_flag = 1; // draw by default i guess
+ delay_timer = 0;
+ sound_timer = 0;
+ srand(time(NULL)); // seed rng
+
+ /* load font into memory at 0x00: we have 0x00 to 0x1FF free for anything we want */
+ //TODO: add whole alphabet, then can write a rom to write strings or something
+ for (uint8_t i = 0; i < 80; i++)
+ {
+ memory[0x0 + i] = chip8_fontset[i];
+ }
}
diff --git a/chip8.h b/chip8.h
index 7301c45..4faa6e4 100644
--- a/chip8.h
+++ b/chip8.h
@@ -2,9 +2,11 @@
#define CHIP8_H
#include <stdio.h>
+#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <errno.h>
+#include <time.h>
#define WIDTH 64
#define HEIGHT 32