diff options
| -rw-r--r-- | chip8.c | 49 | ||||
| -rw-r--r-- | chip8.h | 2 | 
2 files changed, 47 insertions, 4 deletions
@@ -1,5 +1,6 @@  #include "chip8.h" +uint16_t opcode;		// 2 byte opcode  uint8_t key[KEY_SIZE]; 		// hex key input  uint32_t video[WIDTH*HEIGHT]; 	// video memory TODO: video should be 8 bit not 32  uint8_t V[16];			// registers - 0x0 to 0xF @@ -8,6 +9,30 @@ uint16_t PC;			// program counter  uint8_t SP;			// stack pointer  uint16_t stack[STACK_SIZE];	// stack, for address storage when using subroutines, maximum of 16 levels of nested subroutines  uint8_t memory[MEMORY_SIZE];	// 4KB of program memory +int draw_flag;			// draw flag, when 1 the screen will be drawn +uint8_t delay_timer;		// delay timer, decremented by one at 60hz, at 0 do nothing +uint8_t sound_timer;		// sound timer, decremented by one at 60hz, while it is > 0 a beep is played + +/* 0 - F hexidecimal font as required by the chip8 spec */ +uint8_t chip8_fontset[80] = +{ +	0xF0, 0x90, 0x90, 0x90, 0xF0, // 0 +	0x20, 0x60, 0x20, 0x20, 0x70, // 1 +	0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2 +	0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3 +	0x90, 0x90, 0xF0, 0x10, 0x10, // 4 +	0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5 +	0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6 +	0xF0, 0x10, 0x20, 0x40, 0x40, // 7 +	0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8 +	0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9 +	0xF0, 0x90, 0xF0, 0x90, 0x90, // A +	0xE0, 0x90, 0xE0, 0x90, 0xE0, // B +	0xF0, 0x80, 0x80, 0x80, 0xF0, // C +	0xE0, 0x90, 0x90, 0x90, 0xE0, // D +	0xF0, 0x80, 0xF0, 0x80, 0xF0, // E +	0xF0, 0x80, 0xF0, 0x80, 0x80  // F +};  int  load_rom(char *rom) @@ -32,10 +57,26 @@ load_rom(char *rom)  void  chip8_init()  { -	/* clear everything */ -	memset(key, 0, 15); +	/* clear everything and set sane defaults */ +	memset(key, 0, sizeof(uint8_t) * 15);  	memset(video, 0, (WIDTH*HEIGHT) * sizeof(uint32_t)); -	memset(V, 0, 16); +	memset(V, 0, sizeof(uint8_t) * 16);  	memset(stack, 0, (STACK_SIZE) * sizeof(uint16_t)); -	memset(memory, 0, MEMORY_SIZE); +	memset(memory, 0, sizeof(uint8_t) * MEMORY_SIZE); + +	PC = 0x200; 		// set program counter to where roms are stored +	opcode = 0; +	I = 0; +	SP = 0; +	draw_flag = 1;		// draw by default i guess +	delay_timer = 0; +	sound_timer = 0; +	srand(time(NULL));	// seed rng + +	/* load font into memory at 0x00: we have 0x00 to 0x1FF free for anything we want */ +	//TODO: add whole alphabet, then can write a rom to write strings or something +	for (uint8_t i = 0; i < 80; i++) +	{ +		memory[0x0 + i] = chip8_fontset[i]; +	}  } @@ -2,9 +2,11 @@  #define CHIP8_H  #include <stdio.h> +#include <stdlib.h>  #include <stdint.h>  #include <string.h>  #include <errno.h> +#include <time.h>  #define WIDTH 64  #define HEIGHT 32  | 
