CHIP-8 interpreter in C using SDL2 for graphics. # build ``` cmake CmakeLists.txt make ``` The binary is in bin/ # running ``` usage: bin/chip8 [-s video scale] [-f framerate] romfile scale - pixel scaling (5-10 recommended) speed - how many cycles per second should be run (60-1000 or so, depends on the game) ``` A number of example ROM files are provided in the roms/ directory.