CHIP-8 interpreter in C using SDL2 for graphics and sound. # build ``` cmake CmakeLists.txt make ``` The binary is in bin/ # running ``` usage: bin/chip8 [scale] [speed] [romfile] scale - pixel scaling (~5 recommended) speed - how many cycles per second should be run (60-1000 or so, depends on the game) ``` A number of example ROM files are provided in the roms/ directory.