/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
*(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include
#include
#include "chip8.h"
/* references
* https://austinmorlan.com/posts/chip8_emulator/
* http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/
* http://mattmik.com/files/chip8/mastering/chip8.html (lots of info)
* http://devernay.free.fr/hacks/chip8/C8TECH10.HTM#0.1
* http://www.emulator101.com/chip-8-sprites.html
* https://slack-files.com/T3CH37TNX-F3RKEUKL4-b05ab4930d?nojsmode=1
*/
#define DEFAULT_VIDEO_SCALE 10
#define DEFAULT_FPS 500
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
void init_video();
void update_video();
void toggle_pixel(int x, int y);
void quit();
void usage(char *);
int handle_sdl_events();
void handle_key_down(int keycode);
void handle_key_up(int keycode);
uint8_t get_chip8_key(int keycode);
void print_registers();
int video_scale = DEFAULT_VIDEO_SCALE;
int fps = DEFAULT_FPS;
int step_cycle = 0;
char *rom = NULL;
extern uint32_t video[WIDTH*HEIGHT];
extern int draw_flag;
extern uint8_t key[KEY_SIZE];
extern uint8_t V[REGISTER_COUNT];
extern uint16_t I;
extern uint16_t PC;
extern int8_t SP;
extern uint8_t delay_timer;
extern uint8_t sound_timer;
extern uint16_t stack[STACK_SIZE];
void
quit()
{
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void
init_video()
{
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow("chip8 interpreter", 0, 0, WIDTH*video_scale, HEIGHT*video_scale, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
}
void
update_video()
{
SDL_UpdateTexture(texture, NULL, video, sizeof(video[0])*WIDTH);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
void
toggle_pixel(int x, int y)
{
// TODO: clean
uint32_t dos = video[WIDTH*y+x];
if (dos <= 0)
video[WIDTH*y+x] = PIXEL_COLOR;
else
video[WIDTH*y+x] = 0;
}
void
print_registers()
{
puts("DUMP");
puts("--------------------------");
for (int reg = 0; reg < REGISTER_COUNT; reg++)
{
printf("V[0x%01X] = 0x%02X\n", reg, V[reg]);
}
// minus 2 on PC because we increment PC by 2 at the start of decoding
printf("PC = 0x%03X\nI = 0x%03X\nSP = 0x%02X\ndelay_timer = 0x%02X\nsound_timer = 0x%02X\n", PC-2, I, SP, delay_timer, sound_timer);
puts("STACK:");
for (int i = 0; i < 16; i++)
{
printf("[%d] = 0x%03X", i, stack[i]);
if (i == 7) puts("");
}
puts("");
puts("--------------------------");
}
void
handle_key_down(int keycode)
{
switch (keycode)
{
/* detect interpreter debug keys */
case SDLK_p: print_registers(); break;
case SDLK_PERIOD: step_cycle = 1; break;
default: break;
}
uint8_t k = get_chip8_key(keycode);
if (k > 0xF) return; /* unknown key */
key[k] = 1;
}
void
handle_key_up(int keycode)
{
uint8_t k = get_chip8_key(keycode);
if (k > 0xF) return; /* unknown key */
key[k] = 0;
}
uint8_t
get_chip8_key(int keycode)
{
switch(keycode)
{
case SDLK_1: return 0x1;
case SDLK_2: return 0x2;
case SDLK_3: return 0x3;
case SDLK_4: return 0xC;
case SDLK_q: return 0x4;
case SDLK_w: return 0x5;
case SDLK_e: return 0x6;
case SDLK_r: return 0xD;
case SDLK_a: return 0x7;
case SDLK_s: return 0x8;
case SDLK_d: return 0x9;
case SDLK_f: return 0xE;
case SDLK_z: return 0xA;
case SDLK_x: return 0x0;
case SDLK_c: return 0xB;
case SDLK_v: return 0xF;
default: return 0xFF;
}
}
int
handle_sdl_events()
{
SDL_Event e;
while (SDL_PollEvent(&e) != 0)
{
switch (e.type)
{
case SDL_QUIT: return 1;
case SDL_KEYDOWN:
{
switch(e.key.keysym.sym)
{
case SDLK_ESCAPE: return 1;
default:
handle_key_down(e.key.keysym.sym);
break;
}
break;
}
case SDL_KEYUP:
handle_key_up(e.key.keysym.sym);
break;
default: break;
}
}
return 0;
}
int main(int argc, char *argv[])
{
char opt;
int index;
while ((opt = getopt(argc, argv, "s:f:")) != -1)
{
switch (opt)
{
case 's':
video_scale = atoi(optarg);
break;
case 'f':
fps = atoi(optarg);
break;
default: break;
}
}
for (index = optind; index < argc; index++)
{
rom = argv[index];
}
chip8_init();
if (!load_rom(rom))
{
fprintf(stderr, "cannot start interpreter\n");
exit(EXIT_FAILURE);
}
init_video();
const uint32_t frame_delay = 1000/fps;
uint32_t frame_start;
uint32_t frame_time;
int do_quit = 0;
while(!do_quit)
{
frame_start = SDL_GetTicks();
// logic
do_quit = handle_sdl_events();
chip8_cycle();
chip8_timer_cycle();
if (draw_flag)
{
update_video();
draw_flag = 0;
}
frame_time = SDL_GetTicks() - frame_start;
if (frame_delay > frame_time)
{
SDL_Delay(frame_delay - frame_time);
}
}
quit();
return EXIT_SUCCESS;
}