#include #include #include #include "chip8.h" /* references * https://austinmorlan.com/posts/chip8_emulator/ * http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/ * http://mattmik.com/files/chip8/mastering/chip8.html (lots of info) * http://devernay.free.fr/hacks/chip8/C8TECH10.HTM#0.1 */ #define VIDEO_SCALE 10 SDL_Window *window; SDL_Renderer *renderer; SDL_Texture *texture; void init_video(); void update_video(); void toggle_pixel(int x, int y); void quit(); void usage(char *); extern uint32_t video[WIDTH*HEIGHT]; void usage(char *program) { printf("usage: %s [romfile]\n", program); } void quit() { SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } void init_video() { SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow("chip8 interpreter", 0, 0, WIDTH*VIDEO_SCALE, HEIGHT*VIDEO_SCALE, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT); } void update_video() { static int count = 0; printf("frame %d\n", count++); /* for (uint32_t i = 0 ;i < WIDTH*HEIGHT; i++) { video[i] = (255<<16)|(255<<8)|255; } video[0] = (255); video[1] = (255<<8); video[2] = (255<<16); */ toggle_pixel(0, 0); SDL_UpdateTexture(texture, NULL, video, sizeof(video[0])*WIDTH); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); } void toggle_pixel(int x, int y) { // TODO: clean uint32_t dos = video[WIDTH*y+x]; if (dos <= 0) video[WIDTH*y+x] = (255<<16)|(255<<8)|255; else video[WIDTH*y+x] = 0; } int main(int argc, char *argv[]) { if (argc < 2) { usage(argv[0]); exit(EXIT_FAILURE); } if (!load_rom(argv[1])) { fprintf(stderr, "cannot start interpreter\n"); exit(EXIT_FAILURE); } chip8_init(); init_video(); const int fps = 60; const int frame_delay = 1000/fps; uint32_t frame_start; uint32_t frame_time; int do_quit = 0; while(!do_quit) { frame_start = SDL_GetTicks(); // logic update_video(); frame_time = SDL_GetTicks() - frame_start; if (frame_delay > frame_time) { SDL_Delay(frame_delay - frame_time); } } quit(); return EXIT_SUCCESS; }