#ifndef BINARYDISPLAY_H #define BINARYDISPLAY_H #include #include "Object.h" class BinaryDisplay : public Object { public: BinaryDisplay(int x, int y, int width, int height, int loaded_id = -1); ~BinaryDisplay() override = default; void update_state() override; Object *get_input0() { return input0; }; Object *get_input1() { return input1; }; Object *get_input2() { return input2; }; Object *get_input3() { return input3; }; Object *get_input4() { return input4; }; Object *get_input5() { return input5; }; Object *get_input6() { return input6; }; Object *get_input7() { return input7; }; void set_input0(Object *object_) { input0 = object_; }; void set_input1(Object *object_) { input1 = object_; }; void set_input2(Object *object_) { input2 = object_; }; void set_input3(Object *object_) { input3 = object_; }; void set_input4(Object *object_) { input4 = object_; }; void set_input5(Object *object_) { input5 = object_; }; void set_input6(Object *object_) { input6 = object_; }; void set_input7(Object *object_) { input7 = object_; }; void remove_input_object(int id) override; int get_sum_value() { return sum_value; }; std::string get_object_name() override { return "bdsp"; }; private: int sum_value = 0; Object *input0 = nullptr; Object *input1 = nullptr; Object *input2 = nullptr; Object *input3 = nullptr; Object *input4 = nullptr; Object *input5 = nullptr; Object *input6 = nullptr; Object *input7 = nullptr; }; #endif