#ifndef GATE_H #define GATE_H class Gate { public: enum GATE_TYPE { NONE = 0, INPUT, OUTPUT, AND, OR, NOT, NAND, NOR, XOR, XNOR, }; Gate(GATE_TYPE type = INPUT, int x = 0, int y = 0, int width = 70, int height = 50); ~Gate(); int get_id() { return this->id; } int get_x() { return this->x; }; int get_y() { return this->y; }; int get_width() { return this->w; }; int get_height() { return this->h; }; bool get_output_state() { return this->output_state; }; GATE_TYPE get_gate_type() { return this->gate_type; }; Gate *get_input_gate1() { return this->input_gate1; }; Gate *get_input_gate2() { return this->input_gate2; }; Gate *get_output_gate() { return this->output_gate; }; void set_x(int x) { this->x = x; }; void set_y(int y) { this->y = y; }; void set_state(bool state) { this->output_state = state; }; void set_input_gate1(Gate *gate) { this->input_gate1 = gate; }; void set_input_gate2(Gate *gate) { this->input_gate2 = gate; }; void set_output_gate(Gate *gate) { this->output_gate = gate; }; void update_state(); private: GATE_TYPE gate_type; int id; int x; int y; int w; int h; static int gate_id_counter; // used as the id of a new gate - this is NOT a count of the number of gates /* inputs/outputs */ Gate *input_gate1; Gate *input_gate2; Gate *output_gate; /* states */ bool output_state = false; }; #endif