/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "MainWindow.h"
#include "FXMessageBox.h"
#include "fxdefs.h"
#include // rand
#include
#include
FXDEFMAP(MainWindow) MainWindow_Map[]=
{
//________Message_Type____________ID____________Message_Handler_______
FXMAPFUNC(SEL_COMMAND, MainWindow::UI_Tile, MainWindow::on_Tile_Click),
FXMAPFUNC(SEL_COMMAND, MainWindow::UI_New, MainWindow::on_New_Click),
FXMAPFUNC(SEL_RIGHTBUTTONPRESS, MainWindow::UI_Tile, MainWindow::on_Tile_Right_Click),
FXMAPFUNC(SEL_TIMEOUT, MainWindow::UI_Timer_Tick, MainWindow::on_Timer_Tick),
};
FXIMPLEMENT(MainWindow, FXMainWindow, MainWindow_Map, ARRAYNUMBER(MainWindow_Map))
MainWindow::MainWindow(FXApp *a)
: FXMainWindow(a, "foxminesweeper", nullptr, nullptr, DECOR_ALL, 0,0, 500, 500)
{
board = new Board();
matrix = nullptr;
app = a;
create_ui();
int w = 9;
int h = 9;
int minecount = 10;
game_count = 0;
game_over = false;
new_game(w, h, minecount);
}
MainWindow::~MainWindow()
{
delete board;
}
long
MainWindow::on_Timer_Tick(FXObject *sender, FXSelector sel, void *data)
{
seconds++;
time_label->setText(FXStringVal(seconds));
getApp()->addTimeout(this, UI_Timer_Tick, 1000, nullptr);
return 1;
}
void
MainWindow::create()
{
FXMainWindow::create();
bomb_icon->create();
flag_icon->create();
empty_icon->create();
tile_1_icon->create();
tile_2_icon->create();
tile_3_icon->create();
tile_4_icon->create();
tile_5_icon->create();
tile_6_icon->create();
tile_7_icon->create();
tile_8_icon->create();
show(PLACEMENT_SCREEN);
}
void
MainWindow::create_ui()
{
contents=new FXHorizontalFrame(this, LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y);
// LEFT pane to contain the canvas
canvasFrame=new FXVerticalFrame(contents, FRAME_SUNKEN|LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT, 0, 0, 0, 0, 10, 10, 10, 10);
// Label above the canvas
new FXLabel(canvasFrame,"foxminesweeper", NULL, JUSTIFY_CENTER_X|LAYOUT_FILL_X);
time_label = new FXLabel(canvasFrame, "0", nullptr, LAYOUT_CENTER_X);
// Horizontal divider line
new FXHorizontalSeparator(canvasFrame, SEPARATOR_GROOVE|LAYOUT_FILL_X);
scroll_area = new FXScrollWindow(canvasFrame, FX::SCROLLERS_NORMAL|LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_SUNKEN);
scroll_area->setBackColor(canvasFrame->getBackColor());
// RIGHT pane for the buttons
buttonFrame=new FXVerticalFrame(contents, FRAME_SUNKEN|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT, 0, 0, 0, 0, 10, 10, 10, 10);
// Label above the buttons
new FXLabel(buttonFrame, "New Game", NULL, JUSTIFY_CENTER_X|LAYOUT_FILL_X);
// Horizontal divider line
new FXHorizontalSeparator(buttonFrame, SEPARATOR_RIDGE|LAYOUT_FILL_X);
// new / exit
width_input_frame = new FXHorizontalFrame(buttonFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X);
height_input_frame = new FXHorizontalFrame(buttonFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X);
mine_input_frame = new FXHorizontalFrame(buttonFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X);
new FXLabel(width_input_frame, "Width: ", NULL, LAYOUT_BOTTOM|LAYOUT_FILL_X);
width_input = new FXTextField(width_input_frame, 3, NULL, 0, TEXTFIELD_NORMAL|TEXTFIELD_INTEGER);
width_input->setText("9");
new FXLabel(height_input_frame, "Height: ", NULL, LAYOUT_BOTTOM|LAYOUT_FILL_X);
height_input = new FXTextField(height_input_frame, 3, NULL, 0, TEXTFIELD_NORMAL|TEXTFIELD_INTEGER);
height_input->setText("9");
new FXLabel(mine_input_frame, "Mines: ", NULL, LAYOUT_BOTTOM|LAYOUT_FILL_X);
mine_input = new FXTextField(mine_input_frame, 3, NULL, 0, TEXTFIELD_NORMAL|TEXTFIELD_INTEGER);
mine_input->setText("10");
new FXButton(buttonFrame, "&New Game", nullptr, this, MainWindow::UI_New, BUTTON_NORMAL|LAYOUT_FILL_X);
new FXButton(buttonFrame, "&Exit", nullptr, app, FXApp::ID_QUIT, BUTTON_NORMAL|LAYOUT_FILL_X|LAYOUT_BOTTOM);
/* create icons */
bomb_icon = new FXGIFIcon(app, bomb, IMAGE_KEEP);
flag_icon = new FXGIFIcon(app, flag, IMAGE_KEEP);
empty_icon = new FXGIFIcon(app, empty, IMAGE_KEEP);
tile_1_icon = new FXGIFIcon(app, tile_1, IMAGE_KEEP);
tile_2_icon = new FXGIFIcon(app, tile_2, IMAGE_KEEP);
tile_3_icon = new FXGIFIcon(app, tile_3, IMAGE_KEEP);
tile_4_icon = new FXGIFIcon(app, tile_4, IMAGE_KEEP);
tile_5_icon = new FXGIFIcon(app, tile_5, IMAGE_KEEP);
tile_6_icon = new FXGIFIcon(app, tile_6, IMAGE_KEEP);
tile_7_icon = new FXGIFIcon(app, tile_7, IMAGE_KEEP);
tile_8_icon = new FXGIFIcon(app, tile_8, IMAGE_KEEP);
}
void
MainWindow::new_game(int w, int h, int minecount)
{
tile_buttons.clear();
game_count++;
seconds = 0;
ticking = false;
//delete board;
delete matrix;
puts("starting new game..");
int tilecount = w*h;
printf("tile count will be %d\n", tilecount);
//board = new Board(width, height, minecount);
board->new_game(w, h, minecount);
matrix = new FXMatrix(scroll_area, w, MATRIX_BY_COLUMNS|LAYOUT_CENTER_Y|LAYOUT_CENTER_X);
if (game_count > 1)
matrix->create();
for (int i = 0; i < tilecount; i++)
{
std::unique_ptr b(new FXButton(matrix, "", nullptr, this, UI_Tile));
b->setIcon(empty_icon);
if (game_count > 1)
b->create();
tile_buttons.push_back(std::move(b));
}
draw_buttons();
}
void
MainWindow::draw_buttons()
{
int x, y;
FXButton *button;
Tile *tile;
for(auto b = tile_buttons.begin(); b != tile_buttons.end(); ++b)
{
button = (*b).get();
x = matrix->colOfChild(button);
y = matrix->rowOfChild(button);
if (x < 0 || y < 0)
return;
tile = board->get_tile_at(x, y);
if (tile->is_flagged())
{
button->setIcon(flag_icon);
button->setFrameStyle(0);
continue;
}
if (!tile->is_revealed())
{
button->setIcon(empty_icon);
button->setFrameStyle(BUTTON_NORMAL);
continue;
}
if (tile->is_mine())
{
button->setIcon(bomb_icon);
button->setFrameStyle(0);
button->setBackColor(FXRGB(255, 0, 0)); // make mines red
}
else
{
switch (tile->get_neighbor_mine_count())
{
case 1:
button->setIcon(tile_1_icon);
break;
case 2:
button->setIcon(tile_2_icon);
break;
case 3:
button->setIcon(tile_3_icon);
break;
case 4:
button->setIcon(tile_4_icon);
break;
case 5:
button->setIcon(tile_5_icon);
break;
case 6:
button->setIcon(tile_6_icon);
break;
case 7:
button->setIcon(tile_7_icon);
break;
case 8:
button->setIcon(tile_8_icon);
break;
default:
button->setIcon(empty_icon);
break;
}
button->setFrameStyle(0);
}
}
}
long
MainWindow::on_Tile_Click(FXObject *sender, FXSelector sel, void *data)
{
puts("click");
if (!ticking)
{
app->addTimeout(this, UI_Timer_Tick, 1000);
ticking = true;
}
if (game_over == true)
{
puts("game is over");
return 1;
}
int x = 0, y = 0;
Tile *tile;
FXButton *button = dynamic_cast(sender);
if (!button)
{
printf("button is null");
return 1;
}
puts("running click methods");
button->killFocus(); // let user control with keyboard?
x = matrix->colOfChild(button);
y = matrix->rowOfChild(button);
tile = board->get_tile_at(x, y);
if (tile->is_revealed())
return 1;
if (tile->is_flagged())
return 1;
printf("left clicked on: x=%d, y=%d\n", x, y);
board->reveal_tile_at(x, y);
if (!board->is_game_running() && !board->is_game_won())
{
/* lost */
draw_buttons();
app->removeTimeout(this, UI_Timer_Tick);
puts("you lose the game");
app->beep();
FXMessageBox::information(app, FX::MBOX_OK, "Game Over", "You lost in %ld seconds.", seconds);
game_over = true;
ticking = false;
}
else if (!board->is_game_running() && board->is_game_won())
{
/* won */
draw_buttons();
app->removeTimeout(this, UI_Timer_Tick);
puts("you won the game");
app->beep();
FXMessageBox::information(app, FX::MBOX_OK, "Game Over", "You won in %ld seconds.", seconds);
game_over = true;
ticking = false;
}
button->setFrameStyle(0);
draw_buttons();
return 1;
}
long
MainWindow::on_Tile_Right_Click(FXObject *sender, FXSelector sel, void *data)
{
if (!ticking)
{
app->addTimeout(this, UI_Timer_Tick, 1000);
ticking = true;
}
if (game_over == true)
return 1;
int x = 0, y = 0;
Tile *tile;
FXButton *button = dynamic_cast(sender);
if (!button)
return 0;
x = matrix->colOfChild(button);
y = matrix->rowOfChild(button);
tile = board->get_tile_at(x, y);
if (tile->is_revealed())
return 1;
printf("right click on: %d, %d\n", tile->get_x(), tile->get_y());
tile->toggle_flag(Tile::FLAGGED);
printf("%d\n", tile->is_flagged());
draw_buttons();
return 1;
}
long
MainWindow::on_New_Click(FXObject *sender, FXSelector sel, void *data)
{
if (board)
{
int w, h, m;
w = FXIntVal(width_input->getText());
h = FXIntVal(height_input->getText());
m = FXIntVal(mine_input->getText());
if (w == 0 || h == 0 || m == 0)
{
/* all fields need values */
app->beep();
FXMessageBox::information(app, FX::MBOX_OK, "Invalid game options", "All fields need integer values");
return 1;
}
if (m > (w*h))
{
/* cannot have more mines that tiles */
app->beep();
FXMessageBox::information(app, FX::MBOX_OK, "Invalid game options", "You cannot have more mines that tiles (mines > (width*height))");
return 1;
}
printf("new game width = %d height = %d mines = %d\n", w, h, m);
game_over = false;
time_label->setText("0");
app->removeTimeout(this, UI_Timer_Tick);
new_game(w, h, m);
}
return 1;
}