/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include #include #include #include "Board.h" #include "icons.h" class MainWindow : public FXMainWindow { FXDECLARE(MainWindow) public: explicit MainWindow(FXApp* a); ~MainWindow(); virtual void create(); /* Event system */ // Messages for our class enum { UI_Tile = FXMainWindow::ID_LAST, UI_New, UI_Timer_Tick, }; /* Event handlers */ long on_Tile_Click(FXObject *sender, FXSelector sel, void *data); long on_New_Click(FXObject *sender, FXSelector sel, void *data); long on_Tile_Right_Click(FXObject *sender, FXSelector sel, void *data); long on_Timer_Tick(FXObject *sender, FXSelector sel, void *data); long on_Key_Press(FXObject *sender, FXSelector sel, void *data); long on_Key_Release(FXObject *sender, FXSelector sel, void *data); FXApp *get_app(){ return app; }; protected: // Required constructor for FXObject MainWindow(){} private: void create_ui(); void new_game(int w, int h, int minecount); void draw_buttons(); bool game_over; long unsigned int seconds; bool ticking; int game_count; FXHorizontalFrame *contents; // Content frame FXVerticalFrame *canvasFrame; // Canvas frame FXVerticalFrame *buttonFrame; // Button frame FXScrollWindow *scroll_area; FXApp *app; Board *board; FXMatrix *matrix; FXLabel *time_label; FXTextField *width_input; FXTextField *height_input; FXTextField *mine_input; FXHorizontalFrame *width_input_frame; FXHorizontalFrame *height_input_frame; FXHorizontalFrame *mine_input_frame; std::vector> tile_buttons; /* icons */ FXIcon *bomb_icon; FXIcon *flag_icon; FXIcon *empty_icon; FXIcon *tile_1_icon; FXIcon *tile_2_icon; FXIcon *tile_3_icon; FXIcon *tile_4_icon; FXIcon *tile_5_icon; FXIcon *tile_6_icon; FXIcon *tile_7_icon; FXIcon *tile_8_icon; }; #endif // MAINWINDOW_H