/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include
#include
#include
#include
#include
#include
#include "Board.h"
#include "icons.h"
class MainWindow : public FXMainWindow
{
FXDECLARE(MainWindow)
public:
explicit MainWindow(FXApp* a);
~MainWindow();
virtual void create();
/* Event system */
// Messages for our class
enum {
UI_Tile = FXMainWindow::ID_LAST,
UI_New,
UI_Timer_Tick,
};
/* Event handlers */
long on_Tile_Click(FXObject *sender, FXSelector sel, void *data);
long on_New_Click(FXObject *sender, FXSelector sel, void *data);
long on_Tile_Right_Click(FXObject *sender, FXSelector sel, void *data);
long on_Timer_Tick(FXObject *sender, FXSelector sel, void *data);
long on_Key_Press(FXObject *sender, FXSelector sel, void *data);
long on_Key_Release(FXObject *sender, FXSelector sel, void *data);
FXApp *get_app(){ return app; };
protected:
// Required constructor for FXObject
MainWindow(){}
private:
void create_ui();
void new_game(int w, int h, int minecount);
void draw_buttons();
bool game_over;
long unsigned int seconds;
bool ticking;
int game_count;
FXHorizontalFrame *contents; // Content frame
FXVerticalFrame *canvasFrame; // Canvas frame
FXVerticalFrame *buttonFrame; // Button frame
FXScrollWindow *scroll_area;
FXApp *app;
Board *board;
FXMatrix *matrix;
FXLabel *time_label;
FXTextField *width_input;
FXTextField *height_input;
FXTextField *mine_input;
FXHorizontalFrame *width_input_frame;
FXHorizontalFrame *height_input_frame;
FXHorizontalFrame *mine_input_frame;
std::vector> tile_buttons;
/* icons */
FXIcon *bomb_icon;
FXIcon *flag_icon;
FXIcon *empty_icon;
FXIcon *tile_1_icon;
FXIcon *tile_2_icon;
FXIcon *tile_3_icon;
FXIcon *tile_4_icon;
FXIcon *tile_5_icon;
FXIcon *tile_6_icon;
FXIcon *tile_7_icon;
FXIcon *tile_8_icon;
};
#endif // MAINWINDOW_H