diff options
author | Daniel Jones <admin@danieljon.es> | 2020-03-31 11:55:58 +1030 |
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committer | Daniel Jones <admin@danieljon.es> | 2020-03-31 11:55:58 +1030 |
commit | b2a90c1034d9c22b448dc3e04328bf194b33b2f5 (patch) | |
tree | 84db8daba0a1a33466de7f95d6670b4747f80958 | |
parent | efe6e98b486bc27e4a622afb841e8b702064d870 (diff) | |
download | snake-master.tar.gz snake-master.zip |
user can now toggle field wrapping using 'f'. also added a makefile and removed dumb bot code
-rw-r--r-- | makefile | 25 | ||||
-rw-r--r-- | snake.c | 118 |
2 files changed, 55 insertions, 88 deletions
diff --git a/makefile b/makefile new file mode 100644 index 0000000..16cb412 --- /dev/null +++ b/makefile @@ -0,0 +1,25 @@ +TARGET = snake +LIBS = +CC = gcc +CFLAGS = -lncurses -lpthread + +.PHONY: default all + +default: $(TARGET) +all: default + +OBJECTS = $(patsubst %.c, %.o, $(wildcard *.c)) +HEADERS = $(wildcard *.h) + +%.o: %.c $(HEADERS) + $(CC) $(CFLAGS) -c $< -o $@ + +.PRECIOUS: $(TARGET) $(OBJECTS) + +$(TARGET): $(OBJECTS) + $(CC) $(OBJECTS) -Wall $(CFLAGS) $(LIBS) -o $@ + +clean: + -rm -f *.o + -rm -f *.tmp + -rm -f $(TARGET) @@ -49,7 +49,7 @@ typedef struct snakehead int score; /* incremented when food is eaten */ piece *firstpiece; /* will point to the head of the snakepiece linked list or null */ int state; /* game state int, 1 = running 0 = quit */ - int npc; /* determines if the snake controls itself 1 = bot 0 = human */ + int wrap; /* warp on edges */ WINDOW *area; /* terrible place to store the play area window */ } head; @@ -62,7 +62,6 @@ void *update(head *snake); void draw(head *snake, food *eat); void setup_food(head *snake, food *eat); void create_body(head *snake); -void npc_logic(head *snake, food *eat); int main(void) { @@ -85,7 +84,7 @@ int main(void) snake->oldy = snake->y; snake->direction = RIGHT; snake->state = 1; - snake->npc = 0; /* start asa huma nplayer */ + snake->wrap = 1; snake->firstpiece = NULL; /* setup game area */ snake->area = newwin(HEIGHT, WIDTH, 1, 8); @@ -124,12 +123,12 @@ int main(void) if (snake->direction != LEFT) snake->direction = RIGHT; break; + case 'f': + snake->wrap = !snake->wrap; + break; case 'q': /* q quits the game */ snake->state = 0; break; - case 'b': /* b toggles bot playing */ - snake->npc = !snake->npc; - break; default: break; } @@ -168,12 +167,30 @@ void *update(head *snake) default: break; } - /* detect if head is touching the border */ - if (snake->x == WIDTH-1 || - snake-> y == HEIGHT-1 || - snake->x == 0 || - snake->y == 0) - snake->state = 0; + if (snake->wrap == 0) + { + /* detect if head is touching the border */ + if (snake->x == WIDTH-1 || + snake-> y == HEIGHT-1 || + snake->x == 0 || + snake->y == 0) + { + snake->state = 0; + } + } + else + { + /* check if we should wrap snake */ + if (snake->x == WIDTH-1) + snake->x = 1; + if (snake->x == 0) + snake->x = WIDTH-2; + + if (snake->y == HEIGHT-1) + snake->y = 1; + if (snake->y == 0) + snake->y = HEIGHT-2; + } /* check if food eaten */ if (snake->x == eat.x && snake->y == eat.y) @@ -215,8 +232,6 @@ void *update(head *snake) finger = finger->next; } /* check if the game should play itself */ - if (snake->npc) - npc_logic(snake, &eat); draw(snake, &eat); /* sleep to keep game at a reasonable speed */ usleep(200000); @@ -243,7 +258,7 @@ void draw(head *snake, food *eat) } mvprintw(0, 0, "score: %d\n", snake->score); mvprintw(HEIGHT+2, 0, " 'wasd/hjkl' to control the snake.\n" \ - " 'b' to toggle bot control.\n" \ + " 'f' to toggle wrapping.\n" \ " 'q' to quit."); refresh(); wrefresh(snake->area); @@ -315,76 +330,3 @@ void create_body(head *snake) /* set our new piece as the last piece in the list */ finger->next = new; } - -void npc_logic(head *snake, food *eat) -{ - /* - * our goal location is eat->x and eat->y - * we must avoid: - * - running into our own body - * - running into the edge - * how to achieve this: - * - scan towards the x and y of the food (up/down and left/right, one of each) - * - if we hit the edge that is a safe direction to go - * - if we hit a body piece it isn't safe, but not out of the picture yet - * - if we hit the food, go that direction - */ - - /* - * these hold our desired x and y direction, defaults aren't important. - * a -1 means we are at the correct x or y position - */ - int xdir = UP; - int ydir = RIGHT; - /* find our desired x position */ - /* check if the food is to the left of the snake */ - if (eat->x < snake->x) - xdir = LEFT; - /* check if the food is to the right of the snake */ - else if (eat->x > snake->x) - xdir = RIGHT; - /* the food must be on the same x position as the snake */ - else - xdir = -1; - - /* find our desired y position */ - /* check if the food is below the snake */ - if (eat->y > snake->y) - ydir = DOWN; - /* check if the food is abovce the snake */ - else if (eat->y < snake->y) - ydir = UP; - /* the food must be on the same y position as the snake */ - else - ydir = -1; - /* if either value is -1, use the other and return */ - if (xdir == -1) - { - snake->direction = ydir; - return; - } - if (ydir == -1) - { - snake->direction = xdir; - return; - } - /* randomly choose which desired direciton to take */ - int x = rand() % 2; - if (x == 0) - snake->direction = ydir; - else - snake->direction = xdir; - - - - /* - if (snake->y > eat->y) - snake->direction = UP; - else if (snake->y < eat->y) - snake->direction = DOWN; - else if (snake->x > eat->x) - snake->direction = LEFT; - else if (snake->x < eat->x) - snake->direction = RIGHT; - */ -} |