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author | Daniel Jones <admin@danieljon.es> | 2020-08-26 07:55:11 +0930 |
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committer | Daniel Jones <admin@danieljon.es> | 2020-08-26 07:55:11 +0930 |
commit | 72a80b66f979cce2318e0b4c1df1fae7175b4d2c (patch) | |
tree | 0f72fa5156edc5b1daed676839ef528d586dff48 /README | |
parent | f23b667da411baa8de95032bde97025fc427ad94 (diff) | |
download | chip8-72a80b66f979cce2318e0b4c1df1fae7175b4d2c.tar.gz chip8-72a80b66f979cce2318e0b4c1df1fae7175b4d2c.zip |
added roms and changed readme
Diffstat (limited to 'README')
-rw-r--r-- | README | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -1 +1,15 @@ CHIP-8 interpreter in C using SDL2 for graphics and sound. + +# build +``` +cmake CmakeLists.txt +make +``` +The binary is in bin/ +# running +``` +usage: bin/chip8 [scale] [speed] [romfile] +scale - pixel scaling (~5 recommended) +speed - how many cycles per second should be run (60-1000 or so, depends on the game) +``` +A number of example ROM files are provided in the roms/ directory. |