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author | Daniel Jones <admin@danieljon.es> | 2020-06-14 21:57:47 +0930 |
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committer | Daniel Jones <admin@danieljon.es> | 2020-06-14 21:57:47 +0930 |
commit | 3a41ff521bd1e95a85bf93ac77d69108a1d9c0c5 (patch) | |
tree | b018937e0e6b768db1f84704efda9f1004309d5a /MainWindow.h | |
parent | 971db58ef48db64151a31d4857104ede69475996 (diff) | |
download | foxminesweeper-3a41ff521bd1e95a85bf93ac77d69108a1d9c0c5.tar.gz foxminesweeper-3a41ff521bd1e95a85bf93ac77d69108a1d9c0c5.zip |
work on getting new game working
new games work only if the width and height are the same values
Diffstat (limited to 'MainWindow.h')
-rw-r--r-- | MainWindow.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/MainWindow.h b/MainWindow.h index 38b8bd6..50d7493 100644 --- a/MainWindow.h +++ b/MainWindow.h @@ -55,11 +55,12 @@ class MainWindow : public FXMainWindow private: void create_ui(); - void new_game(int width, int height, int minecount); + void new_game(int w, int h, int minecount); void draw_buttons(); bool game_over; long unsigned int seconds; bool ticking; + int game_count; FXHorizontalFrame *contents; // Content frame FXVerticalFrame *canvasFrame; // Canvas frame FXVerticalFrame *buttonFrame; // Button frame |