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authorDaniel Jones <admin@danieljon.es>2020-06-14 21:57:47 +0930
committerDaniel Jones <admin@danieljon.es>2020-06-14 21:57:47 +0930
commit3a41ff521bd1e95a85bf93ac77d69108a1d9c0c5 (patch)
treeb018937e0e6b768db1f84704efda9f1004309d5a /Tile.cpp
parent971db58ef48db64151a31d4857104ede69475996 (diff)
downloadfoxminesweeper-3a41ff521bd1e95a85bf93ac77d69108a1d9c0c5.tar.gz
foxminesweeper-3a41ff521bd1e95a85bf93ac77d69108a1d9c0c5.zip
work on getting new game working
new games work only if the width and height are the same values
Diffstat (limited to 'Tile.cpp')
-rw-r--r--Tile.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Tile.cpp b/Tile.cpp
index dfad786..6a86eca 100644
--- a/Tile.cpp
+++ b/Tile.cpp
@@ -21,9 +21,6 @@ Tile::Tile(int x, int y)
this->y = y;
this->neighbor_mine_count = 0;
//
- // better way?
- for (int x = 0; x < 8; x++)
- neighbors[x] = 0;
this->flags = HIDDEN; /* make sure we init the flags */
}