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/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BOARD_H
#define BOARD_H
#include <vector>
#include <memory>
#include <cstdio>
#include <cstdlib>
#include <time.h>
#include "Tile.h"
class Board
{
public:
//Board(int width, int height, int minecount);
Board();
~Board();
int get_tile_count(){ return tilecount; };
Tile *get_tile_at(int x, int y);
bool reveal_tile_at(int x, int y);
void new_game(int width, int height, int minecount);
bool is_game_running() { return this->game_running; };
bool is_game_won() { return this->game_won; };
bool check_win();
private:
std::vector<std::unique_ptr<Tile>> tiles;
void generate_mines();
void retrieve_neighbors();
void count_neighbor_mines(Tile *tile);
bool reveal_neighbor_tiles(int x, int y);
bool game_won;
void reveal_all_mines();
int tilecount;
int minecount;
int width;
int height;
bool game_running;
};
#endif
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