diff options
| -rw-r--r-- | README | 6 | ||||
| -rw-r--r-- | chip8.c | 5 | 
2 files changed, 5 insertions, 6 deletions
| @@ -1,4 +1,4 @@ -CHIP-8 interpreter in C using SDL2 for graphics and sound. +CHIP-8 interpreter in C using SDL2 for graphics.  # build  ``` @@ -8,8 +8,8 @@ make  The binary is in bin/  # running  ``` -usage: bin/chip8 [scale] [speed] [romfile] -scale - pixel scaling (~5 recommended) +usage: bin/chip8 [-s video scale] [-f framerate] romfile +scale - pixel scaling (5-10 recommended)  speed - how many cycles per second should be run (60-1000 or so, depends on the game)  ```  A number of example ROM files are provided in the roms/ directory. @@ -52,21 +52,20 @@ uint8_t chip8_fontset[80] =  int  load_rom(char *rom)  { -	int ret = 1;  	printf("loading rom %s..\n", rom);  	FILE *romfile;  	romfile = fopen(rom, "rb");  	if (romfile == NULL)  	{  		fprintf(stderr, "cannot read rom %s: %s\n", rom, strerror(errno)); -		ret = 0; +		return 0;  	}  	/* read a maximum of MAX_ROM_SIZE bytes into memory starting after the reserved memory */  	fread(&memory[PROGRAM_START], 1, MAX_ROM_SIZE, romfile);  	fclose(romfile); -	return ret; +	return 1;  }  void | 
