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CHIP-8 interpreter in C using SDL2 for graphics and sound.

# build
```
cmake CmakeLists.txt
make
```
The binary is in bin/
# running
```
usage: bin/chip8 [scale] [speed] [romfile]
scale - pixel scaling (~5 recommended)
speed - how many cycles per second should be run (60-1000 or so, depends on the game)
```
A number of example ROM files are provided in the roms/ directory.