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CHIP-8 interpreter in C using SDL2 for graphics.

# build
```
cmake CmakeLists.txt
make
```
The binary is in bin/
# running
```
usage: bin/chip8 [-s video scale] [-f framerate] romfile
scale - pixel scaling (5-10 recommended)
speed - how many cycles per second should be run (60-1000 or so, depends on the game)
```
A number of example ROM files are provided in the roms/ directory.