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+/*
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef OBJECT_H
+#define OBJECT_H
+
+#include <vector>
+#include <string>
+
+class Object
+{
+ /*
+ * abstract class that all usable objects should subclass
+ */
+ public:
+ Object() { id = object_id_counter++; }; // default constructor for all objects
+ Object(int id_) { id = id_; }; // overloaded constructor for passing id - used when loading
+
+ /*
+ * this enum is an internal reference to every object, each cobject needs an entry here
+ */
+ enum OBJECT_TYPE
+ {
+ NONE = 0,
+ GATE,
+ BINARYDISPLAY,
+ };
+
+ virtual ~Object() = default;
+ int get_id() { return this->id; };
+ int get_x() { return this->x; };
+ int get_y() { return this->y; };
+ int get_width() { return this->w; };
+ int get_height() { return this->h; };
+ void set_x(int x) { this->x = x; };
+ void set_y(int y) { this->y = y; };
+
+ void add_output_object_id(int id) { this->output_object_ids.push_back(id); };
+
+ virtual void update_state() {}; // subclasses must implement
+
+ static void set_object_id_counter(int id) { object_id_counter = id; };
+ static int get_object_id_counter() { return object_id_counter; };
+
+ OBJECT_TYPE get_object_type() { return object_type; };
+
+ virtual std::string get_object_name() { return "NOT IMPLEMENTED"; };
+
+ std::vector<int> *get_output_objects() { return &this->output_object_ids; };
+
+ void remove_output_object_id(int id)
+ {
+ int pos = 0;
+ for(auto o = output_object_ids.begin(); o != output_object_ids.end(); ++o)
+ {
+ if (id == (*o))
+ {
+ output_object_ids.erase(output_object_ids.begin() + pos);
+ break;
+ }
+ pos++;
+ }
+ }
+
+ protected:
+ int id;
+ int x;
+ int y;
+ int w;
+ int h;
+
+ std::vector<int> output_object_ids;
+
+ void set_object_type(OBJECT_TYPE type) { object_type = type; }; // every object must set this, none by default
+
+ static int object_id_counter; // used as the id of a new objecct - this is NOT a count of the number of objects
+
+ private:
+ enum OBJECT_TYPE object_type = NONE;
+
+};
+
+#endif