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#include "BinaryDisplay.h"
BinaryDisplay::BinaryDisplay(int x_, int y_, int width, int height, int loaded_id)
{
/* special handing of id - if the object is loaded from file the loaded_id will be set and we use that */
if (loaded_id != -1)
id = loaded_id;
else
id = Object::object_id_counter++; // increment counter after assigning
x = x_;
y = y_;
w = width;
h = height;
set_object_type(Object::BINARYDISPLAY);
}
void
BinaryDisplay::update_state()
{
sum_value = 0;
if (input0 && input0->get_object_type() == Object::GATE && input0->get_output_state())
sum_value |= 1 << 0;
if (input1 && input1->get_object_type() == Object::GATE && input1->get_output_state())
sum_value |= 1 << 1;
if (input2 && input2->get_object_type() == Object::GATE && input2->get_output_state())
sum_value |= 1 << 2;
if (input3 && input3->get_object_type() == Object::GATE && input3->get_output_state())
sum_value |= 1 << 3;
if (input4 && input4->get_object_type() == Object::GATE && input4->get_output_state())
sum_value |= 1 << 4;
if (input5 && input5->get_object_type() == Object::GATE && input5->get_output_state())
sum_value |= 1 << 5;
if (input6 && input6->get_object_type() == Object::GATE && input6->get_output_state())
sum_value |= 1 << 6;
if (input7 && input7->get_object_type() == Object::GATE && input7->get_output_state())
sum_value |= 1 << 7;
if (sum_value > 0)
output_state = true;
else
output_state = false;
}
void
BinaryDisplay::remove_input_object(int id)
{
if (input0 && input0->get_id() == id)
input0 = nullptr;
if (input1 && input1->get_id() == id)
input1 = nullptr;
if (input2 && input2->get_id() == id)
input2 = nullptr;
if (input3 && input3->get_id() == id)
input3 = nullptr;
if (input4 && input4->get_id() == id)
input4 = nullptr;
if (input5 && input5->get_id() == id)
input5 = nullptr;
if (input6 && input6->get_id() == id)
input6 = nullptr;
if (input7 && input7->get_id() == id)
input7 = nullptr;
update_state();
}
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