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/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <fx.h>
#include <FXScrollArea.h>
#include <FXMessageBox.h>
#include <time.h>
#include <vector>
#include <algorithm>
#include <memory>
#include <string>
#include <fxkeys.h>
#include "Gate.h"
#include "icons.h"
class MainWindow : public FXMainWindow
{
FXDECLARE(MainWindow)
public:
explicit MainWindow(FXApp* a);
~MainWindow();
virtual void create();
/* Event system */
// Messages for our class
enum {
ID_CANVAS = FXMainWindow::ID_LAST,
ID_BUTTON_INPUT,
ID_BUTTON_OUTPUT,
ID_BUTTON_AND,
ID_BUTTON_OR,
ID_BUTTON_NOT,
};
/* Event handlers */
long on_paint(FXObject*,FXSelector,void* ptr);
long on_left_mouse_down(FXObject*,FXSelector,void* ptr);
long on_left_mouse_up(FXObject*,FXSelector,void* ptr);
long on_right_mouse_down(FXObject*,FXSelector,void* ptr);
long on_key_press(FXObject*,FXSelector,void* ptr);
long on_key_release(FXObject*,FXSelector,void* ptr);
long on_mouse_move(FXObject*,FXSelector,void* ptr);
/* toolbox */
long input_button_press(FXObject*,FXSelector,void* ptr);
long output_button_press(FXObject*,FXSelector,void* ptr);
long and_button_press(FXObject*,FXSelector,void* ptr);
long or_button_press(FXObject*,FXSelector,void* ptr);
long not_button_press(FXObject*,FXSelector,void* ptr);
/* selected gate */
Gate *selected_gate = nullptr;
FXApp *get_app(){ return app; };
protected:
MainWindow(){}
private:
void create_ui();
void draw();
Gate *find_gate_at(int x, int y);
Gate *find_gate_by_id(int id);
FXHorizontalFrame *contents;
FXVerticalFrame *canvasFrame;
FXVerticalFrame *toolsFrame;
FXScrollWindow *scroll_area;
FXCanvas *canvas;
FXBMPImage *canvas_image;
FXApp *app;
/* icons */
FXGIFIcon *INPUT_icon;
FXGIFIcon *OUTPUT_icon;
FXGIFIcon *AND_icon;
FXGIFIcon *OR_icon;
FXGIFIcon *NOT_icon;
/* buttons */
FXButton *INPUT_button;
FXButton *OUTPUT_button;
FXButton *AND_button;
FXButton *OR_button;
FXButton *NOT_button;
Gate::GATE_TYPE selected_gate_type = Gate::NONE; // the type of gate we will place
/* mouse */
bool lmouse_down = false;
bool rmouse_down = false;
bool dragging_link = false;
int mouse_x;
int mouse_y;
/* keyboard */
bool lshift_down = false;
/* general */
std::vector<std::unique_ptr<Gate>> gates;
};
#endif // MAINWINDOW_H
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