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authorDaniel Jones <admin@danieljon.es>2020-10-17 00:30:01 +1030
committerDaniel Jones <admin@danieljon.es>2020-10-17 00:30:01 +1030
commit1857ca47143624ee81acfa61e9cf4ea57bd4b042 (patch)
treed45014df481aaa4bdbd9ec3112fca16ccc74b848 /README
parentc2c45b45f981e557838943c6f24329c51b1adb4b (diff)
downloadchip8-1857ca47143624ee81acfa61e9cf4ea57bd4b042.tar.gz
chip8-1857ca47143624ee81acfa61e9cf4ea57bd4b042.zip
use getopts for argument parsing
Diffstat (limited to 'README')
-rw-r--r--README6
1 files changed, 3 insertions, 3 deletions
diff --git a/README b/README
index 33b0471..91bb524 100644
--- a/README
+++ b/README
@@ -1,4 +1,4 @@
-CHIP-8 interpreter in C using SDL2 for graphics and sound.
+CHIP-8 interpreter in C using SDL2 for graphics.
# build
```
@@ -8,8 +8,8 @@ make
The binary is in bin/
# running
```
-usage: bin/chip8 [scale] [speed] [romfile]
-scale - pixel scaling (~5 recommended)
+usage: bin/chip8 [-s video scale] [-f framerate] romfile
+scale - pixel scaling (5-10 recommended)
speed - how many cycles per second should be run (60-1000 or so, depends on the game)
```
A number of example ROM files are provided in the roms/ directory.