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#ifndef GATE_H
#define GATE_H
class Gate
{
public:
enum GATE_TYPE
{
NONE = 0,
INPUT,
OUTPUT,
AND,
OR,
NOT,
NAND,
NOR,
XOR,
XNOR,
};
Gate(GATE_TYPE type = INPUT, int x = 0, int y = 0, int width = 70, int height = 50);
~Gate();
int get_id() { return this->id; }
int get_x() { return this->x; };
int get_y() { return this->y; };
int get_width() { return this->w; };
int get_height() { return this->h; };
bool get_output_state() { return this->output_state; };
GATE_TYPE get_gate_type() { return this->gate_type; };
Gate *get_input_gate1() { return this->input_gate1; };
Gate *get_input_gate2() { return this->input_gate2; };
Gate *get_output_gate() { return this->output_gate; };
void set_x(int x) { this->x = x; };
void set_y(int y) { this->y = y; };
void set_state(bool state) { this->output_state = state; };
void set_input_gate1(Gate *gate) { this->input_gate1 = gate; };
void set_input_gate2(Gate *gate) { this->input_gate2 = gate; };
void set_output_gate(Gate *gate) { this->output_gate = gate; };
void update_state();
private:
GATE_TYPE gate_type;
int id;
int x;
int y;
int w;
int h;
static int gate_id_counter; // used as the id of a new gate - this is NOT a count of the number of gates
/* inputs/outputs */
Gate *input_gate1;
Gate *input_gate2;
Gate *output_gate;
/* states */
bool output_state = false;
};
#endif
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